UI/UX Development

Hindtech Learning Point stands as the leading Software Development Training Company, offering high-quality courses for both short-term and long-term durations. Our UI/UX training is pivotal as it thoroughly clarifies all concepts in your field. With rapid technological advancements, competition is fiercer than ever. Our curriculum, whether short-term or long-term, is built on the latest technologies. Hindtech Learning Point offers an ideal environment for students to complete their projects. We ensure that our training helps students achieve their academic and career goals. UI/UX training enriches the knowledge and skills needed for specific jobs, fostering confidence for professional life. After completing the training, Hindtech Learning Point ensures you feel significantly more confident in your chosen field. For quality training, visit hindtechlearningpoint.com. Our experts teach not only the basics but also advanced technologies and provide live project work during training.

UI/UX Training in Lucknow with Live Projects is tailored for B.Tech (CS/IT), BCA, MCA, and M.Tech Engineering Students eager to explore the IT Industry and launch their careers as Software Developers, Website Developers, or Mobile Application Developers. This short-term training spans 45-50 days from June to August.

At Hindtech Learning Point, we provide various training and development platforms to learn and explore technology. All our training programs—internship training, summer training programs, summer internships, industrial training, job-oriented internship programs—incorporate the latest technology versions and frameworks with all components. Our industry expert trainers and developers provide students with live project-based exposure using tools like Figma, Canva, and Flat Icon.

UI/UX
Fee Structure

UI/UX Designing

Rs. 50,000.00


Overview

Lectures

45+


Live Project

2


Duration

40 to 50 Days


Language

English & Hindi


Skill Level

Beginners


Student in one Batch

50


Assessments

Yes


Courses Structure

This training is crucial as it ensures an equal emphasis on learning theoretical concepts and aligning them with industry requirements in practical skills. It prepares individuals to face the challenges of the corporate world. The UI/UX Training Program at Hindtech Learning Point imparts essential skills to its participants, equipping them to thrive in this competitive industry. It ensures that students gain the competencies needed to succeed. Students also get the chance to work on live projects based on their chosen technology and engage in personality development.

Certification

Upon successfully completing the training, Hindtech Learning Point awards students a certificate.

Learning Outcomes

Over 45+ lectures of training content!

Practical assignments at the end of each session.

Ideal for beginners to intermediate students, especially those who learn quickly through demonstrations.

Course content designed with the latest UI/UX technology and job market needs in mind.

Information-rich practical training starting from basics to intermediate testing techniques.

Proficiency in tools like Figma, Canva, and Flat Icon for designing and prototyping.

Structured Curriculum to help you In UI/UX Development

Enhanced Problem-Solving & System Design Curriculum

Module 1 - Basic Session:


Duration: 5 Days

Figma is a cloud-based design tool focused on UI/UX design, known for its real-time collaboration features, allowing multiple designers to work on the same project simultaneously. It provides powerful vector editing tools, supports interactive prototyping, and facilitates the creation of reusable components and design systems to maintain consistency across projects. As a cross-platform tool, Figma works on any operating system with a modern web browser, making it accessible and convenient for design teams

Topics that will be covered -

  • Introduction To the App Design Course
  • How to Get All The Free Stuff
  • Why design is important for an entrepreneur
  • Designer vs. Non-Designer Thinking

Colour Theory:

  1. Understanding the Mood of Your Colour Palette
  2. How to Combine Colours to Create Colour Palettes
  3. Tools for designing with colour
  4. Tools for designing with colour resources
  5. Further Reading on Designing with Colour

Typography:

  1. Introduction to Typography
  2. The Serif Type Family - Origins and Use
  3. The Sans Serif Type Family - Origins and Use
  4. How Typography Determines Readability
  5. How to Combine Fonts Like a Pro
  6. Further Reading on Typography

User Interface (UI) Design for Mobile:

  1. What is User Interface (UI) Design?
  2. The Tour Guide Approach to UI Design
  3. What is Good Practice in Interaction Design
  4. The Importance of Alignment
  5. Colour in User Interface Design
  6. The Many Ways of Designing Text Overlays
  7. How to Be an Attention Architect
  8. Further Reading on User Interface Design

User Experience (UX) Design for Mobile:

  1. What is User Experience (UX) Design?
  2. Usability
  3. Asking for Permissions
  4. User Profiling
  5. Form vs. Function
  6. Consistency
  7. Simplicity
  8. Don't Make Me Think
  9. Onboarding
  10. Idiot Boxes
  11. Further Reading on User Experience Design

Designing for iOS and Android - What are the Important Differences?

  1. Android vs. iOS Design
  2. Navigation
  3. The Devil is in the Details
  4. Differences in Icon Design
  5. Flat Design vs. Material Design
  6. Differences in Establishing Visual Hierarchy
  7. iOS and Android Design Guidelines

Putting it All Together - A Step-By -Step Guide to the Mobile Design Workflow:

  1. Step 1: Design Patterns and Colour Palettes
  2. Where to find design patterns and colour palettes
  3. Step 2: How to Create a User Flow Diagram
  4. Step 3: How to Create Wireframes
  5. Wire-framing Resources
  6. Step 4: How to Create Professional Mockups
  7. Tools for Creating Mockups
  8. How to use Sketch (41) to Create Mockups
  9. How to Use Canva to Create Mockups
  10. Your Turn to Create Your Own Mockups
  11. Tools and Resources for Creating Mockups
  12. Step 5: How to Create an Animated App Prototype
  13. Tools and Resources for Creating Prototypes
  14. Prototyping with Keynote
  15. Prototyping with Marvel
  16. Your Turn to Create a Prototype
  17. Example Marvel Prototype

Outcomes:

Introduction to Design Fundamentals:Understanding the importance of design for entrepreneurs, differentiating designer vs.non-designer thinking, and mastering colour theory and typography.

Colour Theory Mastery: Learning how to combine colours to create palettes, understanding the mood of colour palettes, and utilising tools and resources for designing with colour.

Typography Insights: Gaining knowledge about serif and sans-serif type families, understanding typography's impact on readability, and learning to combine fonts effectively.

User Interface (UI) Design: Exploring the fundamentals of UI design, best practices in interaction design, alignment importance, colour usage, text overlays, and becoming an attention architect. Learn about different widgets in Flutter, how to use them, and build complex widget trees.

User Experience (UX) Design: Understanding UX design principles, usability, permission requests, user profiling, consistency, simplicity, onboarding processes, and further reading on UX design.

Platform-Specific Design: Identifying key differences between iOS and Android design, including navigation, icon design, flat vs. material design, and establishing visual hierarchy.

Comprehensive Mobile Design Workflow: Following a step-by-step guide from design patterns and colour palettes, creating user flow diagrams and wireframes, to professional mockups and animated app prototypes.

Practical Application: Utilising various tools (Sketch, Canva, Keynote, Marvel) to create mockups and prototypes, with hands-on exercises to apply learned skills and create professional designs.

Module 2 - Figma & Canva


Duration:20 Days

For Beginners, it is first important to build command over programming constructs. Within this module, our goal is to help you be confident with coding fundamentals.

Figma UI/UX Design Introduction

  • Module Introduction
  • Getting Started with Figma Training
  • What is Figma for & Does it Do the Coding?
  • Difference Between UI and UX in Figma
  • Figma UI/UX Design Essentials
  • Class Project 01 - Create Your Own Brief

Wireframing - Low Fidelity

  • Lo-Fi vs High Fidelity Wireframes in Figma
  • Creating Design Files & Introducing Frames in Figma

Type, Color & Icon Introduction 1

  • The Basics of Type & Fonts in Figma
  • Rectangles, Circles, Buttons, Rounded Corners in Figma
  • How to Use Color in Figma
  • Strokes & Updating Color Defaults in Figma
  • Object Editing & How to Escape in Figma
  • Scale vs Selection Tool in Figma
  • Frames vs Groups in Figma

Type, Color & Icon Introduction 2

  • Class Project 02 - Wireframe
  • Where to Get Free Icons for Figma
  • Matching the Stroke of Icons
  • How to Use Plugins in Figma for Icons
  • Class Project 03 - Icons

Pages

  • The Basics of Type & Fonts in Figma

Prototyping - Level 1

  • How to Prototype in Figma
  • Prototype Animation and Easing in Figma
  • Testing on Your Phone with Figma Mirror
  • Class Project 04 - Testing on Your Phone

Animation - Level 1

  • What is Smart Animation & Delays in Figma
  • Class Project 05 - My First Animation

Commenting - Level 1

  • Sharing & Commenting on Figma Files with Stakeholders
  • Share Editing with Other UX Designers in Figma

Mood Board - High Fidelity

  • Getting Inspiration for UX Projects
  • How to Create a Mood Board in Figma
  • Class Project 06 - Mood Board

Columns

  • Working with Columns & Grid in Figma

Tips & Tricks

  • Tips, Tricks, Preferences, and Weirdness in Figma

Color

  • Color Inspiration & the Eyedropper in Figma
  • Creating a Color Palette in Figma
  • Making Gradients in Figma
  • Creating & Using Color Styles in Figma
  • Class Project 07 - Color & Columns

Texts & Fonts Advanced

  • Fonts on Desktop vs Browser in Figma
  • Fonts to Use & Font Pairing in Figma
  • Common Font Sizes for Web Design
  • Creating Character Styles in Figma
  • Lorem Ipsum & Placeholder Text in Figma
  • Useful Tips About Text in Figma
  • Fixing Missing Fonts in Figma
  • Class Project 08 - Text

Drawing

  • Drawing Tips and Tricks in Figma
  • Squircle Buttons with iOS Rounded Courses in Figma
  • Boolean Union, Subtract, Intersect, Exclude Pathfinder in Figma
  • Difference Between Union vs Flatten in Figma
  • Class Project 09 - Making Stuff
  • Smart Selection & Tidy Up in Figma

Images

  • Tips & Tricks for Using Images in Figma
  • Masking & Cropping Images in Figma
  • Free Images & Plugins for Figma

Autolayout & Constraints

  • Autolayout & Constraints
  • Class Project 10 - Buttons
  • Auto Layout for Spacing
  • Using Constraints in Figma
  • Combining Nested Frames, Auto Layout & Constraints in Figma
  • Adding Text Box Auto Height to Auto Layout in Figma
  • Class Project 11 - Responsive Design
  • Nice Drop Shadow & Inner Drop Shadow Effects in Figma

Effects

  • Blur Layer, Background Blur & Image Blur in Figma
  • Making Neuromorphic UI Buttons in Figma
  • Class Project 12 - Effects

Saving & History

  • How to Save Locally & Save History in Figma

Components & Instances

  • What are Components in Figma
  • Updating, Changing & Resetting Components
  • Managing Main Components in Figma
  • Intro to the Forward Slash Naming Convention in Figma

Variants

  • Creating Variants in Figma

Making Forms

  • How to Make a Form Using Variants in Figma
  • Class Project 15 - Form
  • Putting It All Together in a Desktop Example

Prototyping Level - 2

  • Adding a Popup Overlay Modal in Figma
  • Making & Prototyping a Tooltip in Figma
  • Understanding Flows in Figma
  • Slide-in Mobile Nav Menu Overlay in Figma
  • Class Project 16 - Prototyping
  • Pinning Navigation to Top in Figma
  • Creating Horizontal Scrolling Swipe in Figma
  • Automatic Scroll to Anchor Point in Figma

Teams & Projects Forms

  • Understanding Teams vs Projects vs Files in Figma

Libraries

  • Using Team Libraries in Figma

Animation & Micro Interactions

  • Difference Between Animation & Micro Interactions
  • Animation with Custom Easing in Figma
  • Class Project 17 - My Second Animation
  • How to Make Animated Transitions in Figma
  • Class Project 18 - Page Transition
  • Micro Interactions Using Interactive Components in Figma
  • Micro Interaction Toggle Switch in Figma
  • Micro Interaction Burger Menu Turned into Cross in Figma
  • Class Project 19 - Micro Interaction

Thumbnail Update

  • How to Change the Thumbnail for Figma Files

Exporting

  • How to Export Images Out of Figma
  • How to Share Your Document with Clients & Stakeholders
  • Talking to Your Developer Early in the Figma Design Process

Exporting 2

  • Sharing Figma with Developers & Engineers Handoff
  • What are the Next Level Handoffs (Design Systems)
  • Class Project 20 - Finish Your Design

Round Up

  • What's Next for You and Figma

Exporting Images

  • How to Export Images Out of Figma

Graphic Design in Canva

  • Module Introduction
  • Home Page Navigation
  • Design Tools
  • Adding Elements
  • Customizing Text
  • Designing a Post for Social Media
  • Adding Animation and Video
  • Exporting and Saving Your Design

Outcomes:

After this module, you will be confident in:

  • Understand the purpose and capabilities of Figma.
  • Differentiate between UI and UX in Figma.
  • Start working with Figma through a hands-on project.
  • Master the basics of typography and fonts.
  • Create and edit shapes and buttons.
  • Understand the purpose and capabilities of Canva.
  • Use design tools.
  • Add elements and customize text.
  • Design social media posts.
  • Add animation and video.
  • Integrate third-party tools and resources.
  • Collaborate on projects in real time.
  • Explore Canva’s extensive template library.
  • Customize templates for your needs.
  • Manage version control and design updates.
  • Understand the importance of consistency in design.
  • Understand export settings and formats.

Module 3 - Project Development


Duration: 15 Days

Design your First Mobile UI

  • Mockup Requirements
  • Mockup Files
  • The Wireframe
  • Setting Up Our Frames
  • Images & Overlays
  • Adding Icons
  • Choosing a Colour Scheme
  • Setting Up Colour Styles
  • Tutorial Page
  • Components
  • Button Components
  • Using Pages to Organise
  • Using Variants to Create Component Groups
  • Variants Exercise Solution
  • Exploring Variants Even More
  • Payment Page
  • Constraints
  • Constraints Exercise Solution
  • Plugins
  • Completing Our Map Page

Completing Our Mobile Mockup

  • User Experience Design (UX)
  • Using Templates
  • Using Apple Templates & Fonts
  • Working on Our Main Pages
  • Designing a Tab Bar for Navigation
  • Using Variants for Tab Bars
  • Request Page
  • Store Cards
  • Adding Constraints to the Request Page
  • Profile Page
  • Applying Constraints to the Profile Page
  • Services Page
  • Adding Sample Data from Google Sheets
  • Finding Custom Fonts to Use
  • Creating Text Styles
  • Applying Text Styles Everywhere
  • Finishing Touches

Prototyping

  • Creating Prototypes
  • Adding Connections between Frames
  • Scrolling in Prototypes
  • Testing on a Real Device
  • Using Overlays for Tutorial Cards
  • Opening Links
  • Adding Animations
  • Page Transitions
  • Interactive Maps
  • Playing GIFs
  • Smart Animate
  • Interactive Components
  • Interactive Components Exercise Solutions
  • Creating New Flows

Teams & Sharing

  • Sharing Our Files
  • Working with Teams

Exporting from Figma

  • Creating Exports
  • Code Handoff

Design your First Website UI

  • Project Outline
  • Starting with a Template
  • Login Page
  • Image Masks
  • Dashboard Page
  • Auto-Layout
  • Adding Sample Data
  • Full Web Mockup
  • Version History

Outcomes:

Design Onboarding Screens: Create a series of onboarding screens to introduce new users to the app's features and benefits. Use engaging illustrations and concise text.

Create User Profile Page: Design a user profile page that includes profile pictures, user details, and options to edit information. Use a clean and intuitive layout.

Design Notification System: Develop a notification system design that includes both in-app notifications and push notifications. Ensure they are visually consistent and non-intrusive.

Develop a Settings Page: Create a comprehensive settings page that allows users to adjust their preferences, manage accounts, and configure app settings.

Design a Search Functionality: Create a search bar and results page. Include filters and sorting options to help users find the information they need quickly.

Design a Checkout Page: For e-commerce applications, design a checkout page that is straightforward and user-friendly. Include sections for billing information, shipping details, and payment options.

Cross-Platform Design with Figma: Explore the advantages of Figma’s cloud-based platform, enabling design work on any operating system. Learn how to access and edit projects from different devices and browsers.

Creating Professional Graphics with Canva: Discover how to use Canva’s intuitive interface to create professional-quality graphics. Learn to utilize Canva’s library of templates, images, and fonts to design social media graphics, presentations, and more.

Advanced Canva Techniques: Dive into advanced Canva features such as custom templates, animations, and video editing. Learn to create engaging and dynamic visual content for various purposes.

Mastering Figma’s Interface and Tools: Become proficient with Figma’s interface, vector editing tools, and features. Learn to navigate the workspace, use design and prototyping tools, and utilize keyboard shortcuts to enhance productivity.

Module 4 - Professional Development and Soft Skills


Duration: 2 Weeks
HR Skills

In this module, participants will develop essential human resource skills that are crucial for any professional environment. Topics include:

Communication Skills: Enhancing verbal and non-verbal communication, active listening, and effective articulation of ideas.

Time Management: Strategies for managing time efficiently, prioritising tasks, and avoiding procrastination.

Team Collaboration: Understanding team dynamics, roles, and responsibilities within a team, and strategies for effective teamwork and conflict resolution.

Professional Etiquette: Workplace ethics, appropriate behaviour, and dress code, along with maintaining a positive attitude.


GD (Group Discussion)

Group discussions are a critical aspect of the selection process in many organisations. This module will cover:

Introduction to GD: Understanding the purpose and format of group discussions

Effective Participation: Techniques to contribute effectively in a group, including starting a discussion, presenting viewpoints, and summarising points.

Critical Thinking: Developing the ability to think on your feet, analysing different perspectives, and providing well-rounded arguments.

Body Language and Etiquette: Importance of body language, maintaining eye contact, and active listening during group discussions.


CV & Resume

Creating a compelling CV or resume is essential for job applications. This module will guide participants through:

Difference Between CV and Resume: Understanding the purpose and structure of a CV versus a resume.

Content Structuring: How to organise information effectively, including personal details, educational background, work experience, skills, and achievements.

Customization: Tailoring CVs and resumes for different job applications, highlighting relevant experiences and skills.

Design and Format: Best practices for formatting, use of appropriate fonts, bullet points, and maintaining a clean, professional look.


Mock Interview

Mock interviews prepare participants for real-life job interviews by simulating the interview process. This module will involve:

Interview Preparation: Tips for researching the company, understanding the job role, and preparing for common interview questions.

Role-Playing: Participants will take turns acting as interviewers and interviewees, conducting and participating in mock interviews.

Feedback and Improvement: Constructive feedback will be provided by peers and mentors, highlighting strengths and areas for improvement.

Handling Different Interview Types:Strategies for various interview formats, including behavioural, technical, and situational interviews.


Outcomes:

These modules are designed to provide participants with a comprehensive understanding of essential HR skills, group discussions, CV/resume creation, and interview techniques, preparing them for successful integration into the professional world.

Module 5 - Programming Constructs (Advanced)


Duration: 1 Day

Outcomes:

After this module, you will be confident in:

  • Students will feel appreciated and recognized for their efforts and achievements.
  • The event will serve as a motivational milestone, encouraging students to continue pursuing excellence in their future endeavours.
  • It will foster a sense of community and celebration among the students and faculty.
Additional Benefits

We are the highest Reviewed, Most Chosen and Trusted Training & Development Institute in the region as we stand for:

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